Skip to main content

Clover Time Achievements: Every Title, Requirement and Stat Bonus

See every documented Clover Time achievement family — Boss Slaying, Duels, Chests, Grimoires, Levels, spending tiers and Team titles — with each milestone's requirement and stat bonus, plus how to activate titles so their bonuses apply.

Clover Time achievements work as titles: earning one gives you a passive stat boost, but only once you activate that title in the achievements menu. The catalog is small enough to plan around — most families are counter milestones (bosses put down, chests opened, duels won), and the bonuses they grant are percentage boosts to EXP, Yuls (the game's currency), Luck and damage. Below is every documented family with each title's requirement and stat bonus, so you can pick which milestones are worth chasing.

How achievements and titles work

You'll find the full list on your profile screen, inside the guide menu. One section of the guide covers achievements and shows the titles you can obtain; titles you've already earned appear there too. The wiki's own introduction describes achievements as things that "basically function as titles" which "give you various stat boosts" that ease progression — and warns they "aren't all easy to obtain."

Two behaviors are confirmed by live gameplay footage:

  1. A bonus applies when you activate its title. A level-36 player opened the profile's achievement guide, found their earned titles, and activated the Tester title — immediately reporting 50% more experience and 50% more money, exactly matching the Tester row in the table below (+50% EXP +50% Yuls).
  2. Title bonuses add to your other multipliers. That same player's HUD showed a combined +170% XP, built from the activated title plus their race, a chest they'd used, one of the active codes, and Roblox Premium. The title's percentage stacks on top of everything else rather than replacing it — and it's a good reminder that current Clover Time codes contribute percentage boosts too.

One open question: the footage only shows a single earned title activated at a time, so whether you can run two earned titles simultaneously isn't documented. Plan around activating whichever single title helps you most right now.

Boss Slaying achievements

These track bosses you've put down and reward Boss Damage, which feeds directly back into faster boss kills.

TitleRequirementStat bonus
Boss HunterPut down 50 bosses+10% Boss Damage
Boss SlayerPut down 500 bosses+20% Boss Damage
Boss AnnihilatorPut down 1,000 bosses+30% Boss Damage

Boss locations and respawn details are on the Clover Time bosses page.

Duel achievements

Duel titles count wins against other players and reward Player Damage.

TitleRequirementStat bonus
DuelistWon 50 fights against other players+5% Player Damage
WarmongerWon 500 fights against other players+10% Player Damage
BloodsoakedWon 1,000 fights against other players+15% Player Damage

Chest achievements

Chests are the most accessible Luck source in the catalog — the first tier only needs 10 opens.

TitleRequirementStat bonus
Chest OpenerOpened 10 chests+5% Luck
Chest BreakerOpened 100 chests+10% Luck
Chest ConquerorOpened 1,000 chests+25% Luck
Mythic Chest HunterOpened 50 big chests+30% Luck +30% Yuls

Where to farm them is covered on the Clover Time chests page.

Grimoire achievements

Both grimoire titles hinge on drawing mythic grimoires from the tower — and the second one carries the single largest bonus in the documented catalog.

TitleRequirementStat bonus
Mythic TouchedDraw a mythic grimoire from the tower+10% Luck
Mythic CollectorDraw 30 mythic grimoires from the tower+300% Luck +20% EXP

Mythic Collector's +300% Luck is why this family is worth a long-term slot in your plan. The tower's location and draw process are on the grimoire tower location page, with grimoire details on the Clover Time grimoires page.

Level achievements

TitleRequirementStat bonus
Seasoned MageReached level 50+10% Yuls
Grand MagusReached level 100+20% Yuls +10% EXP

You'll pass these naturally while leveling; both reward income rather than combat stats.

Robux-spending titles

Two families in the documented catalog are tied to Robux spent on the game rather than in-game activity.

The first is a four-tier ladder from Patron to Clover Royalty. Its wiki section heading wasn't captured, so this set's official family name is unconfirmed — the titles and values below are verbatim.

TitleRequirementStat bonus
PatronSpent 500 Robux on the game+10% Luck +20% Yuls
BenefactorSpent 1,500 Robux on the game+15% Luck +20% EXP
MagnateSpent 5,000 Robux on the game+25% Luck +30% EXP +30% Yuls
Clover RoyaltySpent 10,000 Robux on the game+40% Luck +50% EXP +50% Yuls

The second set is documented under the heading Time Played — but its requirement column literally lists Robux-spent figures (150 through 10,000), contradicting its own heading. Take the requirements as written below; actual playtime thresholds for these titles can't be verified from the available source.

TitleRequirementStat bonus
WandererSpent 150 Robux on the game+5% EXP
DaydreamerSpent 500 Robux on the game+10% EXP
Night OwlSpent 1,500 Robux on the game+15% EXP +10% Yuls
VeteranSpent 5,000 Robux on the game+20% EXP +20% Yuls
EternalSpent 10,000 Robux on the game+30% EXP +30% Yuls +15% Luck

Clover Time Team titles

These titles are not earned through gameplay. Every row's requirement on the wiki reads "Granted by a Clover Time group role" — they belong to the game's group staff and contributors, such as testers and content creators. You can't grind for them; don't treat them as milestones on your progression path.

TitleRequirementStat bonus
OwnerGranted by a Clover Time group role+50% EXP +50% Yuls +50% Luck +30% Boss Damage
DeveloperGranted by a Clover Time group role+50% EXP +50% Yuls +30% Luck
DirectorGranted by a Clover Time group role+40% EXP +40% Yuls +25% Luck
ManagerGranted by a Clover Time group role+30% EXP +30% Yuls +20% Luck
AdministratorGranted by a Clover Time group role+30% EXP +30% Yuls
StaffGranted by a Clover Time group role+20% EXP +20% Yuls
Tester LeaderGranted by a Clover Time group role+50% EXP +50% Yuls +10% Luck
Content CreatorGranted by a Clover Time group role+20% Luck
Beta TesterGranted by a Clover Time group role+50% EXP +50% Yuls
TesterGranted by a Clover Time group role+50% EXP +50% Yuls
Early AccessGranted by a Clover Time group role+20% EXP

Which milestones to target

Since every bonus only counts while its title is activated, pick targets that match what you already do:

  • Fastest wins: Chest Opener (10 chests, +5% Luck), Boss Hunter (50 bosses, +10% Boss Damage) and Duelist (50 duel wins, +5% Player Damage) all sit at low thresholds you can clear in normal play.
  • Best long-term payoff: Mythic Collector's +300% Luck +20% EXP dwarfs everything else in the catalog, but requires 30 mythic tower draws — treat it as a slow grind, not a session goal.
  • Passive income titles: Seasoned Mage (+10% Yuls) and Grand Magus (+20% Yuls +10% EXP) arrive on their own as you level.

One caution: this catalog comes from a community wiki snapshot of Clover Time while it's in Early Access, so recheck thresholds and bonuses after any achievement-system update before committing to a long grind.

If you're working toward the level titles next, the Clover Time leveling guide is the most direct follow-up; the broader progression guide covers how leveling fits the rest of the game.