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Clover Time Grimoires Tier List: Best Grimoires and Which Rolls to Keep

Rank all ten Clover Time Grimoires with explicit PvE criteria, find the best picks for progression, bosses and farming, and decide which rolls to keep or reroll.

Clover Time Grimoires tier list: the quick answer

Anti Magic and Poison are the best Grimoires in Clover Time right now for PvE. Ice, Explosive Flame and Battle Lightning are a strong step behind, and Chain, Water, Snow, Earth and Fire can still carry you through the game — just with generally less optimal damage combinations.

The decision shortcut: every Grimoire on this list is usable for progression, so keep any useful roll while you level. The one roll worth replacing early is Fire — reroll it when the opportunity arises. Spend serious rolls chasing Tier I only once you have rolls to spare, because the Grimoire Tower never locks you out of rolling again.

How the Grimoires are ranked

Grimoires are ranked here on movesets, damage and overall usefulness in PvE — not rarity alone. That makes Grimoires different from Races, Social Classes and Traits, where rarity usually means better stats. Rarity still matters, but mostly because it sets how many abilities a Grimoire has: each Grimoire scales with different stats, you gain new abilities by upgrading your Power Stat in the skill tree, and rarer books simply come with more of them.

Two examples show why rarity alone can't rank a kit: the Ice Grimoire is only Uncommon (large-hitting ice spikes in range) yet sits in Tier II, while the Legendary Battle Lightning Grimoire — abilities ranging from M1 boosts to large AOEs — lands in that same second tier below the top picks. Same tier, very different rarities.

For rarity context on the current roster: the Grimoire Tower displays every book with its rarity, up to epic, legendary and mythical, and players counting the display put the roster at ten Grimoires. The single mythic is Anti Magic, shown at roughly a 1 in 179 chance on one player's tower recording — the only roll chance that has been counted on screen, so treat other odds as unknown and read them from the tower display before spending. When you roll, the glow around the book tells you the rarity instantly: white for common, blue for rare, purple for epic, with mythic called out on screen.

One version warning: this ranking reflects a dedicated PvE tier list of the current ten-book roster, cross-checked against the wiki and gameplay footage. Clover Time is a beta that has been in development only a few months and updates constantly, so recheck placements after balance patches. All of the evidence is also PvE-framed — no source rates Grimoires for PvP, so this page makes no PvP claims. If you want neutral, entry-by-entry details instead of rankings, the full Clover Time grimoires catalog covers that.

Clover Time grimoire tier table

GrimoireTierWhy it ranks there
Anti MagicTier I – BestStrong variety of moves and extremely strong PvE damage; the main target if you want one book that handles different situations. Base kit is light on AoE, and its full power arrives with the Awakening (Devil race required — see farming below).
PoisonTier I – BestStrong PvE performance and useful move variety; poison keeps dealing damage after the hit, which makes it a boss-fight favorite.
IceTier II – GreatA strong alternative to the top picks with good PvE damage, despite being Uncommon. Ice spikes lunge at the nearest enemy, Hailstorm rains spikes in a big circle, and Absolute Zero has very large range and freezes enemies.
Explosive FlameTier II – GreatThe epic, Magna-style fire book with a bigger skill set than common Fire. Solid damage potential that doesn't quite reach the top tier but performs very well.
Battle LightningTier II – GreatGood PvE performance that currently sits below the top choices — one ranking author would like to see improvements to Lightning. Part of the kit is gated (Elf trait, a co-op move), and players report it consumes mana fast.
ChainTier III – DecentUsable for progression with generally weaker damage combinations, but Chain Stun is a standout boss tool (see below). Its last skill unlocks at 50 Power stat points.
WaterTier III – DecentGets the job done while you progress, but you'll eventually want to upgrade if you're aiming for stronger PvE damage.
SnowTier III – DecentOverall not one of the strongest books, yet its snowmen are a surprisingly effective farming tool — if you can afford the mana drain.
EarthTier III – DecentA decent progression kit (Stone Push wall, Stone Edge launcher) with less optimal damage combinations than the higher tiers.
FireTier III – DecentOne of the weaker books on the list. Fine early on — burn effects, a repeatedly stunning R move and a fire-infused M1 that costs no mana — but reroll it when the opportunity arises. The common kit was still partially unfinished in early footage.

Best Grimoire by use case

General progression

Anything Tier I–III works, so don't agonize over early rolls: Water, Earth or Snow will carry the early game fine, and a useful setup is worth keeping while you level. If you're deliberately building a strong PvE character, Anti Magic and Poison are the two names to look for.

Bosses

Poison is flagged as very useful for boss fights because its spray keeps dealing continuous damage while you dodge; Tox Explosion adds a poison burst, and Tox Clone summons a clone you can command to keep hitting NPCs.

Chain is the tier list's dark horse for bosses: Chain Stun traps the enemy in chains so it can't attack while you keep hitting — one player described it as extremely strong in a boss fight, clearing a boss with ease. Heavy Chain was among the highest damage seen in a showcase, and Chain Barrage works as an M1 combo extender. Just note the kit's final skill only unlocks after 50 Power stat points.

Farming and grinding

Anti Magic is Tier I with a real caveat. Its base moveset is short on AoE, so it may not be the absolute best option for grinding in base form. Its strength is the Awakening — a different cutscene and a new, stronger-looking moveset — so judge the book by its awakened state, not the base kit. That power is race-gated: you need the Devil race to use the awakening (Devil showed a 0.12% rate on one player's race roll), and combining Devil with Anti Magic grants a special transformation. One guide explicitly recommends the Devil race because Anti Magic plus Devil is such a good combination. Bonus utility: with Anti Magic you can skip map-chest puzzles simply by attacking the chest, no blacksmith skip item needed.

Snow is the budget farming pick. Snow Friends summons two snowmen that chase enemies and stun them with their punches while you keep attacking — one creator calls Snow probably the strongest of the common Grimoires for exactly this. The catch: while the snowmen are active they drain your mana very quickly.

Gated moves change the ranking

Some power is locked behind other systems, so "best" depends on your whole character, not the book alone. Battle Lightning's Thunder God move requires the Elf trait (a demon-race player couldn't unlock it), and its Overvoltage move needs another player. Chain's last skill needs Power stat investment, and every Grimoire grows through the Power Stat in your skill tree. Check how a book fits your race and traits before committing — the overall Clover Time tier list covers those rolls.

Which rolls to keep and which to reroll

  1. Read the glow color first. White common, blue rare, purple epic, mythic announced on screen. It's an instant filter before you even test the kit.
  2. Check the tower's displayed chances before spending. Odds differ between Grimoires, and only Anti Magic's mythic ~1-in-179 has been counted on video. Rolls cost Mana Crystals, which you can find in chests.
  3. Mind the two-slot limit. You can have one Grimoire equipped and one in your bag; rolling a third forces you to get rid of one of the two. (A Robux Grimoire bag expands carrying to two copies of each.) Understand your storage before collecting books, and remember some Grimoires have special requirements, so obtaining one doesn't instantly unlock every ability.
  4. Test before committing. Equip the book from your inventory, try the moves in a safe area, and compare range, cooldowns, damage types and AoE — some attacks work better against groups, others against single targets. Don't dump all your resources into rolls without knowing what you're trying to get.
  5. Apply the tier rules. Tier I–III all remain usable for progression, so keep a useful setup early and don't feel you must chase the absolute best immediately. Fire is the reroll candidate when the opportunity arises. Work toward the higher-tier Race, Social Class, Trait and Grimoire once you have enough rolls.
  6. Remember you're never locked in. You can always roll again at the Grimoire Tower and switch setups if something stronger or more fun comes along. Save Mana Crystals and keep rolling — continued attempts can eventually reach higher-rarity pity thresholds, and the roll guide walks through the full process. If you're short on rolls, active codes can top up your Spins — see the Clover Time codes page.

Once you've decided which Grimoire you're aiming for, the Clover Time how-to-get-grimoire guide is the next step: it covers reaching the tower and spending Mana Crystals step by step.