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Clover Time Awakenings: Anti-Magic Prerequisites, Devil Race and Awakened Moveset

Verify the one confirmed Clover Time awakening: Anti-Magic. Learn its prerequisites (the rarest tower-gacha grimoire plus the Devil race), what the awakened devil form changes, the full awakened moveset, and which paths remain unverified.

If you're trying to verify an awakening path in Clover Time before spending spins, here is the current answer: Anti-Magic's Awakening is the one path you can verify right now. It's the only grimoire the game's official listing pairs with the word "Awaken" — "Awaken Anti-Magic, command Battle Lightning, or burn foes with Flame" — and independent guides and gameplay videos confirm it works: awakening Anti-Magic plays its own cutscene and swaps the base moveset for a stronger devil set. Getting there takes exactly two prerequisites: the Anti-Magic Grimoire and the Devil race. Everything this page documents below serves that one path, and it ends with the paths that remain unverified so you don't reroll on rumors.

How awakenings work in Clover Time

An awakening is a late stage of a grimoire's progression. Guides describe it as something some grimoires can unlock — a new move set and stronger abilities, introduced by an awakening cutscene that's different from anything in the base kit. Anti-Magic is the named example: it's described as the current rarest obtainable grimoire in the game, and its base kit is deliberately modest — several abilities, but "a little short on the AoE", so it's not the best grinding pick in base form. That's exactly why owners are told to work toward the awakening instead of judging the grimoire by its base moves.

One honest gap before you start: every demonstration shows the cutscene and the resulting form, but no guide documents the button, menu entry or condition that triggers the transformation. So treat the awakening as something to experiment with in-game once both prerequisites are in hand — and you'll know it worked from the unmistakable success signs: a distinct awakening cutscene, your character losing their shirt, and wings and a tail appearing.

Prerequisite 1: the Anti-Magic Grimoire

  • Grimoires come from the gacha found by following the tower icon on your compass. Anti-Magic is the rarest obtainable in the current pool, so expect this to be the long part of the chase.
  • The gacha uses random rolls, and guides warn against dumping resources into it without knowing what you're actually trying to get. If an awakening is your goal, Anti-Magic is the roll to chase — everything else on this page depends on owning it.
  • The base form's weakness is the point: with limited AoE, it underperforms for grinding until the awakened set replaces it.

If you're still deciding whether the chase is worth it for your build, the grimoires tier list is the place to compare, and the how-to-get-grimoire guide walks the gacha itself. For the grimoire's base kit in detail, see the Anti-Magic guide.

Prerequisite 2: the Devil race

Release-era players are blunt about this gate: "I actually need the devil race to use the awakening" is how one puts it while planning an alt account around rolling Devil, and a PvP showcase confirms it live — "you need the devil form for the devil transformation." A progression video shows the payoff of finally rolling Devil Clan: it "gives us a lot of what we need and we can get a special transformation with this if we add it to anti-magic."

  • Rolling Devil: race spins are the source. One player saw Devil listed at 0.12% during a spin session — a single observed roll, not a documented drop rate — but expect a long hunt either way.
  • Spin sources: claim your playtime rewards, which hand out spins, and codes are another spin source — the Codes page tracks current ones.
  • The combo to aim for: one player calls "devil, sovereign, and chosen one" the best combination of race, social class, and traits, so reroll toward Devil race + Sovereign class + Chosen One trait rather than stopping at any Devil roll.
  • A note on older footage: pre-release showcase clips showed the transformation without mentioning a race gate, but the players who tested after release report the Devil requirement. Treat the race as required when you plan your rerolls — the rerolls guide covers the roll systems.

No level or quest requirement for the awakening is stated anywhere; one player was already using the awakened form at level 100 against the Magna quest boss, but no threshold has been documented, so don't grind levels on the assumption that a gate exists.

What the awakened state changes

Once the transformation triggers, the changes are consistent across every demonstration:

  • A distinct awakening cutscene plays.
  • Your character loses their shirt and gains wings and a tail — a devil form modeled closely on the source material.
  • Anti-magic drains fast in this state — "draining like water" is how one showcase describes it — so budget your resource instead of spamming moves.
  • The form is on a timer: it runs out, needs to recharge, and can be triggered again afterwards — "let it charge up here again… let's transform again."

That recharge cycle matters tactically: treat the awakened state as a burst window you enter for a fight, then let recharge while you play the base kit.

Awakened Anti-Magic moveset

Two independent gameplay showcases run through the awakened set move by move. Here is the combined list:

MoveKeyWhat it does
Black DividerEOpener: a slash plus a fierce demonic dash, and reusing it stacks the effect
Flight dashZYou fly, then dash to the point you're aiming at
Tornado slashXA tornado lifts enemies up, ending in an extending-sword slash
Dash slashRA long-reaching dash into a fierce slash — you have to actually hit something with it
Grand Slicer—Awakened move shown against bosses and in PvP showcases
Demonic Persecution—Awakened move; observed at about 1,400 damage in one showcase at 265 power stats
Demonic Advance—Awakened move with heavy knockback
Ultimate sword strikeVHeavy finisher — one player suspects it's meant to be held, after an underwhelming tap

Two caveats when reading the table. The names and keybinds come from gameplay commentary rather than official documentation, so treat them as close but not guaranteed. And the damage figures floating around showcases — roughly 600 to 1,400 per move — were recorded at 265 power stats in a single PvP session; they're observations, not values your build will reproduce.

Awakening paths that remain unverified

  • Lightning and Flame: the official sentence gives them different verbs — "command Battle Lightning" and "burn foes with Flame" — not "Awaken". No source documents an awakening, prerequisites, or a moveset for Lightning, Flame, Water, Wind, or any other grimoire.
  • The "Thunder God" lead: one showcase player pointed to a Thunder God state on the Lightning grimoire that he believed needed the elf trait — while saying "I'm not sure if this is in the game yet," and he couldn't test it because his demon race blocked the elf trait. Until it's confirmed, don't reroll for the elf trait expecting a lightning awakening.
  • Eligibility overall: guides frame awakenings per-grimoire — "explore your Grimoire's Awakening if you obtain one with an Awakening" — and warn that some mechanics and animations may change through future updates. Since only Anti-Magic is confirmed, recheck this page after any magic-system update.

Your next task

If you don't own the grimoire yet, that's your first prerequisite: head to the tower icon on your compass and work the how-to-get-grimoire route. If you already own Anti-Magic, your task is the Devil race — claim playtime rewards, top up spins through the Codes page, and reroll toward Devil + Sovereign + Chosen One. Once you transform and the wings come out, you'll have the game's strongest confirmed payoff for a single grimoire chase.